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Twelve
Ancient Storytelling Elements You Can Use to Attract and Hold Your
Readers
by Stephen Blake Mettee
Have you ever noticed that certain elements in
novels and movies seem to repeat themselves? For instance, in most
stories the hero is reluctant to take the particular action that it is
necessary for him to take for the story to begin. In private-eye novels,
the detective initially balks at accepting the case, protesting that he
doesn't do divorce work or that the police are more equipped to locate
missing persons.
Then, after expressing this initial reluctance, the hero decides to
do—or is forced to do—that which he resisted and, having accepted (or
having been forced to accept) this "call to action," takes the first
step on a journey from which there is no turning back. In J. R. R.
Tolkien's The Lord of the Rings, Frodo leaves the Shire and cannot
return until he has destroyed the "one" ring.
During his journey, Frodo is assisted by the wizard Gandolf who
dispenses sage advice. This hero-meets-mentor stage is also a
reoccurring element in stories.
These elements, which surface to one degree or another in almost all
stories, are old as storytelling itself. It was mythologist Joseph
Campbell who first identified twelve universal road marks in what has
become known as the "hero's journey." Campbell found these stages to
exist in everything from ancient Sumerian myths to the work of film
maker George Lucas.
That these elements exist is important information for the novelist—or
the memoir writer— because, on some primal level, readers are strongly
drawn to stories that possess all or most of these stages. If, as you
write, you keep these stages in mind or even use them as an outline for
your story, you are more likely to tap into this unconscious hunger.
While the order of the twelve stages as listed below is common, the
sequence often varies from story to story.
• Ordinary world—The reader is allowed to see the hero in his everyday
world.
• Call to adventure—The incident that beckons the hero to start his
journey.
• Refusal of the call—The hero's reluctance to leave the ordinary world.
• Meeting the mentor—The mentor can be anyone from a hooker with a heart
of gold to an alien. As with Frodo, the mentor may appear numerous times
and there is often more than one mentor.
• Crossing the first threshold—The action the hero takes from which
there is no turning back.
• Tests, Allies, Enemies—The meat of the story where most of the action
plays out.
• Approach to the inmost cave—At this stage the hero prepares to cross
another threshold, one after which he must confront the most frightening
or most critical part of his journey.
• Supreme ordeal—This is the hero's greatest challenge. Here his
character, intelligence, or strength are put to the maximum test. The
hero often appears to die—metaphorically or otherwise—at this stage.
• The seizing of the sword—This is the point at which the hero
accomplishes his task. His triumph may not last, or it may have
unexpected consequences.
• The road back—Most heros attempt to return to the ordinary world and
experience further adventures or difficulties on the way back.
• Resurrection—The hero has been changed by his experiences. In one
sense his old self has died and his new self born. To the reader, this
transformation or growth is often the most satisfying part of the story.
• Return with the Elixir—After the hunt, the hero returns with his kill
and shares it with those who stayed in the village. Often the hero,
since he has changed, no longer fits in the ordinary world and must ride
off into the sunset unable to stay and enjoy the fruits of his journey.
The hero's journey is something that lives within us all. Even with the
process of our writing we travel a hero's journey. The more we can tap
into these elements within us, the more we will capture our reader's
hearts, minds and souls.
For more on the hero's journey and how to apply it to your writing, read
Chris Vogler's The Writer's Journey (Michael Wiese Productions).
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Stephen Blake Mettee, publisher,
Quill Driver Books/Word Dancer Press, Inc. is the editor of
The Portable Writers’
Conference, a Writer’s Digest Book Club Selection, and the
author of The Fast-Track Course on
How to Write a Nonfiction Book Proposal.
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